I mentioned in previous posts that I was using flash and was also having some troubles getting it to do exactly what I wanted. To clear things up I'll explain what it is exactly that I'm trying to do, and whats going wrong.
The objective is to have individual body parts within flash that I can move and tween to create a moving image. I have all the individual parts drawn out in Adobe Illustrator and importing them to flash seems not to be a problem although there are a lot of different options when it comes to animating images in flash (bitmap, imported, symbol etc) and as I don't know the technical difference between the options I'm using trial and error to find which one works. For example to make sure certain parts rotate correctly from the correct angle (e.g. arms rotating from the end rather than the center), a point on an image in flash called the 'transformation point' controls where the image scales and rotates from, unfortunatley im having problems permanently changing the location of this point on the parts I import.
google, he say:
ReplyDelete1.Drag an instance of a symbol to the Stage from the Library.
2.Select the instance using the Free Transform tool.
3.Drag the transformation (the white circle) to a new location on the instance.
4.Right-click the instance and choose Set Transformation Point.
5.Drag a new instance of that symbol to the Stage, and select it with the Free Transform tool.
As you can see, the Transformation pointof the second instance is exactly where you placed it in the first one. That’s essentially what this first option does, and it can be very handy if you’re using a bunch of instances in a FLA that need to rotate or otherwise transform from the same point – saves a lot of dragging/estimating.